So we've not moved onto quadruped walk cycles, and I chose to use a giraffe. Haven't named her yet though. A giraffe has a very unique walk, and it was interesting trying to get it to look right. I'm fixing the back leg closest to the viewer because it's still a bit off, but the rest is working well.
Showing posts with label Traditional Animation. Show all posts
Showing posts with label Traditional Animation. Show all posts
October 2, 2009
My second assignment for Traditional Animation II was to take that same character from the walk cycle (in my case Dale) and do a 10 second pantomime. It's not the best it could be because I was trying to get work done on my ball bounce for CA, plus I had already done a pantomime last spring so I didn't want to do it
Dale Walk/Run Cycle
Our first assignment for Traditional Animation was to design a biped character and make them walk. I chose to use my anteater Dale again for this, and he must show a change in emotion in the walk. Here's Dale!
May 5, 2009
May 1, 2009
Completed 1st Pass Animation
Here's the finished first pass of my animation with Dale and the pinwheel. This seriously took hours and hours. Now I still have a few hours work left this weekend adding the details for the second pass, but here ya go!
April 25, 2009
Final Animation (Process Work)
Here is some of my process work for my final piece for Traditional Animation I. In case you're just NOW tuning in... my final assignment for my TA class is to animate a 10 to 20 second animation with my anteater character Dale
The first pose test with just the preliminary thumbnail drawings of the golden poses
Second pose test, a little more in-depth than the first. I had to check the timing and the spacing so I added in the key frames between the golden poses
Here's the entrance of Dale for my scene, it's zoomed up so I could see the details (this section alone is about 105 frames (approximately 50-something drawings)
The first pose test with just the preliminary thumbnail drawings of the golden poses
Second pose test, a little more in-depth than the first. I had to check the timing and the spacing so I added in the key frames between the golden poses
Here's the entrance of Dale for my scene, it's zoomed up so I could see the details (this section alone is about 105 frames (approximately 50-something drawings)
April 18, 2009
Final Reference
Here's the video reference for my final piece in Traditional Animation. It's me acting as my anteater Dale. The homework assignment criteria are as follows:
- must be between 15 and 20 seconds (not under or over)
- have to fill out the x-sheet and/or time charts and COMPLETELY plan beforehand
- character must jump
- character must display a change in emotion (so two emotions minimum)
The time code at the bottom was added in Premiere Pro, and is set for 24 frames/second. In animation, it takes about 12 drawings a second if you shoot the drawings on "two"s. That means I'm probably looking at close to 200 drawing for my final piece. Yikes!... but it's a fun yikes :D
Reference Video from Alex Boatman on Vimeo.
Oh yeah!! And pretend that the leaf in the video that I jump and grab is a pinwheel. Hence the blowing... lol
- must be between 15 and 20 seconds (not under or over)
- have to fill out the x-sheet and/or time charts and COMPLETELY plan beforehand
- character must jump
- character must display a change in emotion (so two emotions minimum)
The time code at the bottom was added in Premiere Pro, and is set for 24 frames/second. In animation, it takes about 12 drawings a second if you shoot the drawings on "two"s. That means I'm probably looking at close to 200 drawing for my final piece. Yikes!... but it's a fun yikes :D
Reference Video from Alex Boatman on Vimeo.
Oh yeah!! And pretend that the leaf in the video that I jump and grab is a pinwheel. Hence the blowing... lol
Stale Dale
Here are my animation walk cycles with my anteater Dale :)
*If the videos don't loop automatically, just right click the video and click on "loop is off"
Dale Walk Cycle from Alex Boatman on Vimeo
Sry, still a few glitches to fix in there
Dale Run Cycle from Alex Boatman on Vimeo.
Dale Stalk Cycle from Alex Boatman on Vimeo
*If the videos don't loop automatically, just right click the video and click on "loop is off"
Dale Walk Cycle from Alex Boatman on Vimeo
Sry, still a few glitches to fix in there
Dale Run Cycle from Alex Boatman on Vimeo.
Dale Stalk Cycle from Alex Boatman on Vimeo
March 28, 2009
Character Model Sheets (rough)
March 19, 2009
Character Designs
March 17, 2009
Traditional Animatin I
Right now I don't have any good videos of some of the animations I've been doing in my TA (Traditional Animation) class. Right now they're only about a second or two in length, so by the end of the school year I plan to have them all looped and here on my blog for your convenience.
We've just gotten our animals for character designs tho, and here's what I have so far:
Here are a few drawings from watching giant anteaters on youtube


Different arm designs, exaggerating different parts
We've just gotten our animals for character designs tho, and here's what I have so far:
Here are a few drawings from watching giant anteaters on youtube

Different arm designs, exaggerating different parts
Subscribe to:
Posts (Atom)




















