April 28, 2009

Darksiders: Wrath of War




It's video games like this that make me question whether I want to continue with character animation or game art as a career choice


Darksiders: Wrath of War
Developer: Vigil Games
Release Date: Fall 2009
Genre: Action/Adventure RPG
Platforms: Playstation 3, Xbox 360
Tagline: "The end of time is near, you must do all you can to make sure that doesn't happen."

Premise:
The time for the great Apocalypse of legend has come... as you take on the role of War, one of the four Horsemen of the Apocalypse, and rain judgment and destruction on the Earth.

However, not all is as it seems when you discover that you and your fellow Horsemen have been implicated in the premature destruction of Earth and are swept up in a conspiracy between the forces of Heaven and Hell.

Banished and stripped of your powers, embark on an epic quest of revenge and redemption as you battle angels and demons to restore your awesome abilities and seek out those who betrayed you.



Here's some concept art for the game by Joe Mad



April 26, 2009

1st Pass - WIP



Here's how much of my first pass I was able to finish this weekend. It's simply the head, neck, body, and legs of Dale. This simple animation is 250 frames long (animation is generally 24 frames/second)



Got a little bit more done in class on Monday

April 25, 2009

Final Animation (Process Work)

Here is some of my process work for my final piece for Traditional Animation I. In case you're just NOW tuning in... my final assignment for my TA class is to animate a 10 to 20 second animation with my anteater character Dale



The first pose test with just the preliminary thumbnail drawings of the golden poses




Second pose test, a little more in-depth than the first. I had to check the timing and the spacing so I added in the key frames between the golden poses




Here's the entrance of Dale for my scene, it's zoomed up so I could see the details (this section alone is about 105 frames (approximately 50-something drawings)

April 20, 2009

Sweetness



hahahahaha

April 18, 2009

Ringling Commercial

This video is the result of a collaboration between first year Digital Film and Advertising Design students as part of their coursework at Ringling College of Art and Design. My friend Nellie asked me to help out




Haha, this one is good too

Final Reference

Here's the video reference for my final piece in Traditional Animation. It's me acting as my anteater Dale. The homework assignment criteria are as follows:

- must be between 15 and 20 seconds (not under or over)
- have to fill out the x-sheet and/or time charts and COMPLETELY plan beforehand
- character must jump
- character must display a change in emotion (so two emotions minimum)

The time code at the bottom was added in Premiere Pro, and is set for 24 frames/second. In animation, it takes about 12 drawings a second if you shoot the drawings on "two"s. That means I'm probably looking at close to 200 drawing for my final piece. Yikes!... but it's a fun yikes :D


Reference Video from Alex Boatman on Vimeo.

Oh yeah!! And pretend that the leaf in the video that I jump and grab is a pinwheel. Hence the blowing... lol

Stale Dale

Here are my animation walk cycles with my anteater Dale :)

*If the videos don't loop automatically, just right click the video and click on "loop is off"


Dale Walk Cycle from Alex Boatman on Vimeo

Sry, still a few glitches to fix in there



Dale Run Cycle from Alex Boatman on Vimeo.



Dale Stalk Cycle from Alex Boatman on Vimeo

April 16, 2009