March 26, 2010

Robie the Robot

So for our next animation assignment we had to model Robie the Robot Banker in NURBS, which (in case you don't know) are basically primitive shapes that you can manipulate. That's the best I can describe them, but they're a pain in the ass to model sometimes. Anyway, Robie is awesome, he looks like this if you haven't seen him before:

We weren't really given all that much time to make him, but he really isn't that difficult. The problems that I kept running into were tools not wanting to work. Most of the time if you wanted to do something to a piece of NURB geometry, like cut it or something, you'd have to do it twice because it wouldn't work on the first try. The boolean tool kicked my ass but I finally conquered it!

Robie Turnaround

So here's what I was able to do. There a couple things that I would like to change like lightening the background a bit so it's not so dark in the corners, fixing the shadows so they're more soft around the edges, and change the ramp shader on the eyes because it's a bit weird right now.

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